From the course: Sculpting a Scarecrow in ZBrush
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Repairing geometry and exporting from Maya - ZBrush Tutorial
From the course: Sculpting a Scarecrow in ZBrush
Repairing geometry and exporting from Maya
- [Instructor] So this all complete at this state. I'm going to delete my history. Of course, you can save the Maya file, too, prior to doing that. I'm going to delete my history and at that point my rig is no longer needed. So, you can either delete it or just put in onto a new layer if you plan on maybe coming back and using it later on, and now, I'll just make the minor changes to the geometry as I mentioned before. Some of the mesh has issues that need to be corrected, because of the low poly count, (clicking) but these are really small problems compared to the amount of headache we would've had doing all of this in ZBrush, and then I'll perfect that loop later on in ZBrush when I have more mesh to work with. (clicking) I'll just make a few more changes here. Looks as though I have a twist in the character's arm which I actually don't want. That's going to cause some problems. So, I'm going to untwist that (clicking) and clean it up a bit. I'll also move the glove and it looks as…
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Contents
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(Locked)
Reviewing work and duplicate gloves and arms7m 42s
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Exporting subtools to Maya for adjustments10m 16s
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Building a simple rig in Maya6m 38s
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Repositioning the arms and hands5m 46s
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Repairing geometry and exporting from Maya4m 1s
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Importing repositioned components back to ZBrush2m 14s
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Assessing work In progress4m 54s
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Reposing a character9m 1s
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