From the course: Sculpting a Scarecrow in ZBrush
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Repositioning the arms and hands - ZBrush Tutorial
From the course: Sculpting a Scarecrow in ZBrush
Repositioning the arms and hands
- [Instructor] So I know I want to increase, the angle of the arm. It also needs to, be slightly positioned backwards, so that it will drape over, the actual post. And now I'll select here. And bend my arm. Now you'll notice that there is a collapsing because of the geometry, and that's something I'm not going to concern myself with because I can modify, the mesh itself, the polygon itself later on. So I'm going to position that, properly. Move it back a little bit more. And make sure that is, resting accordingly on the post. I also have to rotate the hand, in the correct direction. And then finally bend my fingers, so I'll select over, the three knuckles in the hand and just bend those gently. And I'm of course looking at the concept art on my other screen as I do this so that I'm matching the look. Okay. Now I want to bend a little bit more here. And probably a little bit in this finger, as well. The thumb doesn't really have much going on. It's slightly bent outwards. And I'll just…
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Contents
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Reviewing work and duplicate gloves and arms7m 42s
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Exporting subtools to Maya for adjustments10m 16s
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Building a simple rig in Maya6m 38s
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Repositioning the arms and hands5m 46s
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Repairing geometry and exporting from Maya4m 1s
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Importing repositioned components back to ZBrush2m 14s
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Assessing work In progress4m 54s
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Reposing a character9m 1s
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