From the course: Maya: Retopology for Animation
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Retopology tips and tricks - ZBrush Tutorial
From the course: Maya: Retopology for Animation
Retopology tips and tricks
- [Instructor] We're really getting far along in the model now. You can certainly do a great re-topology job with what we've learned so far, but there are some advanced techniques that can make the process even faster. Let's see how. Now for this I'm going to work on the hip region. I'm going to start with a new_mesh rather than build within the existing head mesh and we'll see why I'm doing this later on. But for right now, I'm just going to deselect the head mesh that we've been working on, and I want to make sure that the sculpt is in Live mode. So if it's not already, go ahead and make it Live. And so if we go back into Modeling tools, and go to Quad Draw, if we start making new topology without a model selected, it's going to put it into a new mesh. So I'm just gonna go ahead and start making new topology, just like I've done before. Just making new vertices and new polygons. So this part is pretty straightforward, same thing we've been doing before. So I'm going to skip ahead…
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