From the course: Sculpting a Scarecrow in ZBrush
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Reviewing work and duplicate gloves and arms - ZBrush Tutorial
From the course: Sculpting a Scarecrow in ZBrush
Reviewing work and duplicate gloves and arms
- [Narrator] I did a little bit of work off-screen. Much of the work I've done is stuff that I've already demonstrated in previous lessons. For example, on the shirt I went ahead and added a patch, and, of course, stitches similar to what I did earlier with the hat. I just, basically, made sure that all of the different shapes had some form of sculpt added to them. You can see I've added in the wood branch, sculpted both of the pumpkins And what I wanted to demonstrate in this lesson is how I do, kind of, the final clean-up, at least one of the final clean-ups. This won't be a polished pass. It's just kind of tidying all of the loose ends that are necessary. So the first thing I want to demonstrate is duplicating the glove and moving it over. We currently have one glove that hasn't been sculpted yet, and there's really no reason for me to do all of this nice work over again. So I'm going to locate my glove. And I'll duplicate that. I'll go over to the move tool, and move that over…
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Contents
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Reviewing work and duplicate gloves and arms7m 42s
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Exporting subtools to Maya for adjustments10m 16s
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Building a simple rig in Maya6m 38s
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Repositioning the arms and hands5m 46s
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Repairing geometry and exporting from Maya4m 1s
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Importing repositioned components back to ZBrush2m 14s
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Assessing work In progress4m 54s
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Reposing a character9m 1s
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