From the course: ZBrush: Tips & Tricks

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Saving masks with layers

Saving masks with layers - ZBrush Tutorial

From the course: ZBrush: Tips & Tricks

Saving masks with layers

- In last week's video, we saw how to save masks as alphas and then turn them back into masks. And it's a really great trick, but it does have some drawbacks. It relies on the model having Uvs laid out which can be an issue if a model is too dense or complex for Uvs. And it also relies on converting the masks to an alpha. And the alpha can be limited by a maximum eight K resolution. Sometimes you need a mask that has more detail than the alpha can hold. In these cases, the solutions is to save the mask to a paint layer. So let's see how it works. All right, so in this model, it is a 3D scan. If we zoom in here, we can see. If I hit Shift-F to turn on wireframe, that it is way too dense for laying out Uvs. We zoom out again, hit Shift-F to turn off wireframe. So with a model like this, you can go ahead and create masks by holding down CTRL and painting a mask just like you always would. However, if you know that you want to save a mask for later, what I recommend is not painting it as…

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