From the course: ZBrush: Modeling a Cartoon Character

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Sculpting the body

Sculpting the body - ZBrush Tutorial

From the course: ZBrush: Modeling a Cartoon Character

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Sculpting the body

- [Instructor] Now that we have some refinement in the limbs, let's look at how the body could be more defined. Right now the body parts are little more than spheres stuck together. By adjusting the shapes a bit, we can bring more character and style into the design. Okay, so let's look at the concept art really quick. Now one thing I did is I push the art back a little bit, if you go to draw, and you change the elevation here, you can sort of scoot that art away from the model a little bit to make it easier to see in case the model is covering up part of it. So you can see here at the bottom of the body between the legs, it gets pretty flat and actually might even have an upward curve to it. And as it is right now, we built this out of a sphere, so it's still very rounded down there. So let's see how we can adjust that. I'm going to Alt click on the belly portion, and let's get the move brush out BMV and let's adjust…

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