From the course: ZBrush: Modeling a Cartoon Character
Unlock the full course today
Join today to access over 22,600 courses taught by industry experts or purchase this course individually.
Sculpting the body - ZBrush Tutorial
From the course: ZBrush: Modeling a Cartoon Character
Sculpting the body
- [Instructor] Now that we have some refinement in the limbs, let's look at how the body could be more defined. Right now the body parts are little more than spheres stuck together. By adjusting the shapes a bit, we can bring more character and style into the design. Okay, so let's look at the concept art really quick. Now one thing I did is I push the art back a little bit, if you go to draw, and you change the elevation here, you can sort of scoot that art away from the model a little bit to make it easier to see in case the model is covering up part of it. So you can see here at the bottom of the body between the legs, it gets pretty flat and actually might even have an upward curve to it. And as it is right now, we built this out of a sphere, so it's still very rounded down there. So let's see how we can adjust that. I'm going to Alt click on the belly portion, and let's get the move brush out BMV and let's adjust…
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.
Contents
-
-
-
Setting up reference images5m 6s
-
Making the basic forms with primitives6m 34s
-
(Locked)
Using primitives to make the facial features9m 54s
-
(Locked)
Tapering the limbs4m 40s
-
(Locked)
Sculpting the body7m 45s
-
(Locked)
Adjusting the facial features8m 44s
-
(Locked)
Refining the teeth6m 16s
-
(Locked)
Refining the ears and nose5m 9s
-
-
-
-
-
-
-