From the course: ZBrush: Modeling a Cartoon Character

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Sculpting organic forms

Sculpting organic forms - ZBrush Tutorial

From the course: ZBrush: Modeling a Cartoon Character

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Sculpting organic forms

- [Instructor] So far primitive shapes have given us the underlying forms, and DynaMesh has given us smooth transitions between those forms. However there are some shapes and curvatures that we should make that weren't part of that process. For this we'll use more straightforward manual sculpting techniques. Let's dig in. All right, one of the areas I want to look at most is the top of the nose. Now this is an area that we hadn't really fully filled in or fleshed out, so let's go ahead and address that now. Let's get one of the clay brushes. So I'll hit B, C, and let's get Clay. And we'll just simply manually fill this in. Now it's going to be a little bit sketchy at first, but we can just simply smooth this out. So I've got Smooth Stronger active, and you just go ahead and fill in some volume. Might turn on Solo mode, so I can see just this. And I'm just going to try to fill in this volume and then smooth it out.…

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