From the course: ZBrush: Modeling Footwear
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Sculpting specific leather detail - ZBrush Tutorial
From the course: ZBrush: Modeling Footwear
Sculpting specific leather detail
- [Narrator] Okay, you can see that I have all the leather texture stamped on the pieces that need it. But there's something missing. Unfortunately, all too often, many digital sculptors get satisfied when they see the surface covered in texture and they stop working on it before they get into the specific sculpting by hand. Now if you look at the photos, you can see that there are several spots where the detail gets particular creases and details that you can't get from the alpha stamp alone. Let's dive even deeper into this texture and sculpt some of this by hand. Okay, so let's get into these creases that form just behind the toe on the vamp. For this I'm going to use the DAM standard brush, so BDS. You can also use my custom crease brush if you happen to have that. And let's just come in and start sculpting this. Let's see how it looks by default. All right, it's kind of dotty. So what I'm going to do is change this from dots to freehand. Let's try this again. Okay, all right…
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Contents
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Sculpting the irregularities6m
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Adding leather texture3m 52s
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Sculpting specific leather detail3m 30s
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Adding fabric textures5m 17s
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Sculpting stitches4m 56s
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Making stitches with insert mesh5m 55s
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Making fuzzy suede texture8m 54s
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Adding stitches around the welt3m 36s
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Making the final adjustments3m 33s
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