From the course: ZBrush: Stylized Sculpting
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Sculpting in the tentacles and head shapes - ZBrush Tutorial
From the course: ZBrush: Stylized Sculpting
Sculpting in the tentacles and head shapes
- [Voiceover] What we have is all of our area masked out that we want to sculpt on. I'm going to just reverse that, because this is the actual area that we're planning to sculpt on. There's two ways to approach this. I can either just begin painting, and using my mask, or I can even inflate this area. If I go to deformation, what I have here is an inflate. I can just move my slider upwards a little bit and you'll notice that the mesh is actually inflating itself out. However, it is also giving us a very harsh edge. That's not necessarily desirable. For this particular reason, this technique's not going to work. There also is, we kept a hard edge. We didn't really soften that edge, and that was on purpose. With the inflate, it really likes more of a soft edge, so I'm just going to CTRL+z back. We'll just do this manually. I have two tentacles I have to deal with that are overlapping. Let's start with the top. The top is showing me that I have this one here, on the very top, is actually…
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Contents
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Using Rake and Weave brushes to create old pages quickly6m 35s
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Quickly adding an aged texture to the paper3m 35s
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Final details on the pages2m 33s
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Adding a leather texture to cover6m 7s
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Working with layers2m 57s
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Using masking to isolate the creature’s shape6m 45s
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Sculpting in the tentacles and head shapes6m 2s
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Improvising the base sculpt of the head and face3m 22s
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Using the Mech A brush to pull sharp edges around shapes7m 16s
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Adding dimples using a Noise alpha map4m
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Creating a custom Alpha for stamping shapes quickly6m 2s
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Creating barnacles quickly using the Clay Tubes brush5m 51s
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Duplicating and moving parts4m 34s
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Quick scrollwork techniques using a variety of brushes6m
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Sculpting the lock top and bottom pieces3m 26s
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