From the course: Sculpting a Scarecrow in ZBrush

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Sculpting and texturing the head

Sculpting and texturing the head - ZBrush Tutorial

From the course: Sculpting a Scarecrow in ZBrush

Sculpting and texturing the head

- [Instructor] I'm now ready to begin the sculpt of the characters head. Taking a look at the concept art, I'll analyse roughly what is entailed with this part of the project. For the most part, the head is just a stuffed bag. Like a burlap sack. On the ends of the neck, I have this little bit of a wavy ribbon that I'll have to address somehow within the model. As well as the mouth and I know for a fact I'm going to wait until the polish stage of the modeling after everything has been sculpted before I carve the mouth in. So I won't be doing that in this lesson. Also at the very top of the head there is a slight pinching of the fabric where the different parts of the bag are kind of overlapping one another. Just to give a little bit of a dimension. So to get started with, this is the general shape that I'm working with, and first thing of course, I want to increase my divisions. So I'll bring my division level up. I'll probably start off at somewhere around a five. And for me, again…

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