From the course: Sculpting a Scarecrow in ZBrush
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Sculpting and texturing the head - ZBrush Tutorial
From the course: Sculpting a Scarecrow in ZBrush
Sculpting and texturing the head
- [Instructor] I'm now ready to begin the sculpt of the characters head. Taking a look at the concept art, I'll analyse roughly what is entailed with this part of the project. For the most part, the head is just a stuffed bag. Like a burlap sack. On the ends of the neck, I have this little bit of a wavy ribbon that I'll have to address somehow within the model. As well as the mouth and I know for a fact I'm going to wait until the polish stage of the modeling after everything has been sculpted before I carve the mouth in. So I won't be doing that in this lesson. Also at the very top of the head there is a slight pinching of the fabric where the different parts of the bag are kind of overlapping one another. Just to give a little bit of a dimension. So to get started with, this is the general shape that I'm working with, and first thing of course, I want to increase my divisions. So I'll bring my division level up. I'll probably start off at somewhere around a five. And for me, again…
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Contents
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Sculpting a button8m 14s
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Button holes and stitches6m 38s
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Sculpting the hat8m
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Hat band and patch8m 38s
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Hat stitches5m 7s
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Bending the hat and creating a crease9m 24s
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Texturing the hat8m 6s
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Sculpting and texturing the head12m 36s
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Handkerchief cloth folds6m 39s
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Glove sculpting9m 39s
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Glove leather texture9m 43s
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Glove seams and stitches5m 56s
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Sculpting details Into rope necklace5m 14s
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Finalizing details In rope necklace6m 8s
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Creating wood grain5m 39s
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Sculpting the branch10m 34s
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Sculpting the lantern handle7m 46s
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Carving a pumpkin7m 22s
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Adding details to the lantern4m 27s
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