From the course: ZBrush: Tips & Tricks

Setting the camera to a more natural view angle - ZBrush Tutorial

From the course: ZBrush: Tips & Tricks

Setting the camera to a more natural view angle

- ZBrush doesn't have a true 3D camera so it doesn't behave like you would expect a camera to in Maya or 3ds Max. This is especially true when it comes to how wide or narrow of an angle that the camera can view. Let's take a look at how it works in ZBrush and how to make it work better. Okay, for this, you want to make sure you've got Perspective turned on like I have here and let's go into Draw and let's come down to Angle Of View. Now, there's a setting in Maya called Field of View and it kind of does the same thing but in opposite so let's just see what happens as we start sliding this. So, the higher the number, the more perspective distortion you can see happening here. Now, in Maya if you set your Field of View to a higher number, you're actually going to get less perspective distortion. So, by default, it's at 55, I believe. If we come down lower, you can see it flattens out and gets closer and closer to an orthographic view. The minimum number we can have in here is five, so you can't quite set it down to zero, but if you set it down to zero, it'll be the same thing as turning off perspective. Now, what's the right number to set this to? Well, that depends on what you're doing. If you just want it to be set to something that looks kind of natural and feels kind of like the human eye sees things, actually setting this to a number of 28 is pretty good. However, because it's impossible to set this number to something that matches an exact camera in the real world, you're going to run into issues if you try to line up let's say a reference photograph with your sculpture in ZBrush. It's going to be very difficult to match that exactly, even if you know the exact aperture and focal length of a real world camera, it's going to be very difficult to match this but if you do want to try to match it, it's going to be kind of trial and error thing where you kind of have to go back and forth and try to find exactly what that number should be and try to compare the two so you get something that looks right. But, by default, I like to leave this on 28. Okay, so, this is just a quick tip but it becomes just that much easier to work in ZBrush with perspective and your camera by knowing how this works.

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