From the course: ZBrush: Product Prototyping Techniques

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Applying logos and textures (speaker)

Applying logos and textures (speaker)

From the course: ZBrush: Product Prototyping Techniques

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Applying logos and textures (speaker)

- [Narrator] Okay, and here is the final image of our chair and a couple of variants with different lighting scenarios. Now in this final chapter I'm going to give you some more advanced tips to add detail and enhance your renders. Alright, so let's start with textures and labels. So here we have the speaker that we made earlier on, and currently it only has two objects because that was the result of the boolean operation that we did when we created the speaker. However, I want to add a different material for this inner part of the speaker, So before sending into KeyShot, what we need to do is split the model into all the parts that we want different materials for. Fortunately, the boolean operation also gave us very nice polygrouping. So we can hold Control + Shift to access the selection tools, and click on this polygroup here to isolate it, and then from the SubTool palette here, let's go ahead and expand the split section and click the split hidden button. Alright, and to speed up…

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