From the course: ZBrush and Keyshot for Product Design and Rendering

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Setting up the renderer

Setting up the renderer

From the course: ZBrush and Keyshot for Product Design and Rendering

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Setting up the renderer

- [Male Instructor] Camera controls and render settings in KeyShot are a lot like what you might expect to see in other programs. Let's take a look at the settings that will work best for our scene. First, let's take a look at the camera settings. There's a variety of options you might want to set here. If we scroll up to the top, you can see there's things like distance. If we scroll this you can just move the camera closer or further away from the object. You could also control rotation around the object with azemuth instead of orbiting around the object manually in the view port. There's also inclination and twist. I'll let you play with those on your own. It's really basically just another way of moving the camera around the scene. Something that's a little bit more interesting is the perspective and focal length. This basically sets the zoom of the object. The higher you set this focal length, the more flattened out the perspective will be. The lower you set this to, the more…

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