From the course: ZBrush: ArchViz Cloth Sculpting and Details
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Solving the topology - ZBrush Tutorial
From the course: ZBrush: ArchViz Cloth Sculpting and Details
Solving the topology
- [Instructor] We're going to begin the sculpting process for our coffee table by importing a base geometry that was created inside of 3ds Max and we're going to solve the topology in order for us to have enough resolution to work with inside of ZBrush. So let's import the geometry first. I'm going to click on Import. I'm going to select my geometry. And I'm going to click on Open. As always, I won't pay attention to any of these options. I'll click OK. And there we have it. So I'm just going to click and drag to drag my piece on the canvas. I'm not going to click anywhere. I'm going to quickly change to edit mode. That way we're working with 3D now and I can rotate. Let's better place this in the camera. You can see that we have weird distortion. Let's turn on the perspective. And that's our piece. Okay? If I turn on the polyframe, you can see that we have a very light geometry, as it should, but it's…
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