From the course: ZBrush: ArchViz Cloth Sculpting and Details

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Solving the topology

Solving the topology - ZBrush Tutorial

From the course: ZBrush: ArchViz Cloth Sculpting and Details

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Solving the topology

- [Instructor] So now that we have studied the reference, we ready to bring in our Base Meshand begin our process. So I'm going to import my geometry, the Base Meshthat I already created, and I'll click on Open is going to load, none of these options, as always, so click Okay it's going to load up, once it's done, I'm going to click and drag in the canvas, make sure to quickly switch to Edit before you do anything else, and then let me just rotate this and there you go. So you can see that we have a pretty nice base mesh, we have some weird distortion let me turn on the perspective, there you go. So the Base Mesh is pretty close to the overall silhouette that I need, I'm not too concerned about the topology because I'm going to redo the topology with Z remeasure. So you should be concerned only with the overall shape and the overall silhouette of your model. If that's okay, then everything else is fine. So I'm going to run Z…

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