From the course: Learning ZBrushCore
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Splitting up the model into subtools - ZBrush Tutorial
From the course: Learning ZBrushCore
Splitting up the model into subtools
- [Instructor] Now that we know about dynamesh, sub tools and masking projects, let's dive back into our project and start splitting up the model into parts. We're going to separate the head, the torso, the arms, and the legs into multiple sub tools. This is not necessarily a workflow you have to follow. You can keep sculpting as one mesh. But the advantages of having separate sub tools is that we can work faster because each sub tool can have an independent resolution. For instance, if we want to add more details around the face, we don't have to increase the volume count to the entire model. We just simply need to do it to the head. Let's first make sure we're in the right sub tool by selecting the body. Now let's go ahead and access the selection tool by holding Shift + Control. Now let's click on the stroke thumbnail which is this one right here. This will give us some more options, and we can change the selection square for the lasso. This is my preference when I'm splitting a…
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Contents
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Understanding Dynamesh and subdivisions2m 53s
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(Locked)
Splitting up the model into subtools4m 46s
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(Locked)
The brush system4m 32s
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(Locked)
Building secondary shapes and strong silhouettes3m 57s
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(Locked)
Polygroups3m 43s
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(Locked)
Insert brushes3m 48s
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Alternative way to build shapes3m 52s
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Creating fur for arms and legs3m 8s
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