From the course: Sculpting a Game Environment

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Summary

Summary

From the course: Sculpting a Game Environment

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Summary

- [Instructor] So there you have it. I've gone through Photoshop and ZBrush to get this final result. I could take this into Photoshop and do some more work. I'll put the VPR as a render or just use a screen grab to share the final image. If you're working on a game or a movie production, this concept allows the viewer to see what you had in mind for the environment, what needs to be replicated, and what needs to be unique. Make sure you check out the following courses to help you understand the basics of ZBrush and Photoshop. I recommend Michael Ingrassia's ZBrush: Stylized Sculpting, Ryan Kittleson's ZBrush 4 Essential Training, and Julieanne Kost's Photoshop Creative Cloud Essential Training 2015. Thank you so much for your time and I hope you had as much fun learning as I had working with you on this project.

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