From the course: ZBrush: Modeling a Cartoon Character

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Tapering the limbs

Tapering the limbs - ZBrush Tutorial

From the course: ZBrush: Modeling a Cartoon Character

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Tapering the limbs

- [Instructor] Now that we have primitive objects in place for the major shapes, it's time to do some adjusting of those shapes to bring them more in line with the concept art. Of course, every character is different, but the skills I'm going to cover here are useful for all kinds of modeling situations. Now, there's several different ways of going about this so let's take a look at the options. So, as you can see, for the limbs, we've got simple cylinders for the arms and legs. But in the concept art, you can see that they taper. They're thicker where they meet the body and then they get a little bit thinner. So let's take a look at how we can do this with the legs. I'm going to Alt click on the legs to make those the active sub tool. And let's go into our gizmo. We hit W or click on move. And let's take a look at this from the front view. Maybe zoom in a little bit here. So there's some deformers within the gizmo…

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