From the course: ZBrush 2020 Essential Training
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Using Transpose Master - ZBrush Tutorial
From the course: ZBrush 2020 Essential Training
Using Transpose Master
- [Narrator] Zbrush only really lets you sculpt on one SubTool at a time. So if you want to adjust a character's body, you might think that you would have to manually adjust the clothing afterwards to fit the body adjustments. However, with Transpose Master, we can adjust everything together at the same time. Let's take a closer look. So let's say we want to bulk up some of the musculature here on Hank. Maybe I'll hit X to turn on symmetry, and try to sculpt in some more pec muscles here. But you'll notice it's passing through the shirt. Because the shirt is not going to be affected, it's a separate SubTool. So let's hit Control + Z to undo that. To make this work, let's go into Zplugin, and Transpose Master, and click on Tpose Mesh. So this is going to take all of those SubTools and put them together in a temporary tool. Now it's only going to take the visible SubTools. So if you had any hidden, they're not going to…
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Contents
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Working with subtools3m 42s
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(Locked)
Adding new tools and subtools2m 40s
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(Locked)
Splitting subtools2m 58s
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(Locked)
Combining subtools2m 10s
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(Locked)
Using Insert Mesh brushes4m 55s
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(Locked)
Creating Insert Mesh brushes3m 15s
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(Locked)
Using Curve brushes5m 46s
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(Locked)
Extracting new shapes2m 57s
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(Locked)
Using Live Booleans3m 42s
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(Locked)
Generating the Boolean mesh4m 17s
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(Locked)
Using Transpose Master2m 31s
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(Locked)
Creating text2m 50s
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(Locked)
Using folders5m 41s
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