From the course: ZBrush: Sculpting Portraits

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Using ZRemesher to create new topology

Using ZRemesher to create new topology - ZBrush Tutorial

From the course: ZBrush: Sculpting Portraits

Using ZRemesher to create new topology

- The model we have now was sculpted from a sphere and it has the simple polygonal structure of a sphere. However, now that we've fleshed out the major structures it's usually a good a idea to retopologize the model so that the arrangements of polygons relates better to the sculpture that we've made. Let's see how it's done. We're going to use feature called ZRemesher. It's a very fast and easy way to get workable topology. It's not however, a solution for high quality animation or games. The automatic topology it makes is good for continuing to sculpt more detail. But it just won't be precise enough for rigging. If you want to animate this head you'll want to look into more manual retopology techniques. Okay so the first thing. ZRemesher works great on models that have less than 100,000 polygons. Now our sculpt is over 12 million polygons. So let's use Decimation Master to make a remeshable model. Decimation Master will destroy our subdivision levels. So let's duplicate the sub-tool…

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