From the course: ZBrush: Modeling a Cartoon Character
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Using primitives to make the facial features - ZBrush Tutorial
From the course: ZBrush: Modeling a Cartoon Character
Using primitives to make the facial features
- [Presenter] The facial features can be built the same way as the body, but it can seem more challenging because of the complexity involved. There are more overlapping shapes on the face, and they need to do more of the work of conveying the character's personality and expression. Let's give some special attention to the face now. Okay, let's come around to the front view, and you can see that the head object is kind of blocking the reference. So, let's change that by going up to Draw and changing fill mode to three. So this way we can kind of see through the model to the reference plan. Okay, let's start building some facial features. I'm going to append a sphere for the eyes. So let's go ahead and pin that, make that the active sub-tool. And now let's go into our gizmo and we'll start moving that and scaling that and positioning that. So, zooming in here, just get that placed over the eye. Now I'm scaling this in a…
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Contents
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Setting up reference images5m 6s
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Making the basic forms with primitives6m 34s
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(Locked)
Using primitives to make the facial features9m 54s
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(Locked)
Tapering the limbs4m 40s
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(Locked)
Sculpting the body7m 45s
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(Locked)
Adjusting the facial features8m 44s
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(Locked)
Refining the teeth6m 16s
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(Locked)
Refining the ears and nose5m 9s
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