From the course: ZBrush: Modeling a Cartoon Character

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Using primitives to make the facial features

Using primitives to make the facial features - ZBrush Tutorial

From the course: ZBrush: Modeling a Cartoon Character

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Using primitives to make the facial features

- [Presenter] The facial features can be built the same way as the body, but it can seem more challenging because of the complexity involved. There are more overlapping shapes on the face, and they need to do more of the work of conveying the character's personality and expression. Let's give some special attention to the face now. Okay, let's come around to the front view, and you can see that the head object is kind of blocking the reference. So, let's change that by going up to Draw and changing fill mode to three. So this way we can kind of see through the model to the reference plan. Okay, let's start building some facial features. I'm going to append a sphere for the eyes. So let's go ahead and pin that, make that the active sub-tool. And now let's go into our gizmo and we'll start moving that and scaling that and positioning that. So, zooming in here, just get that placed over the eye. Now I'm scaling this in a…

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