From the course: ZBrush: ArchViz Cloth Sculpting and Details

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Using symmetry

Using symmetry - ZBrush Tutorial

From the course: ZBrush: ArchViz Cloth Sculpting and Details

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Using symmetry

- [Instructor] So we have a topology figure out. Now we need to begin sculpting. And for that, we're going to need to enable symmetry. So we do that on the transform panel and you can see here that we have activate symmetry. Once I turned this on, I can use symmetry on my model. As you can see here, I have a second red dot that indicates the symmetry that I have. So I need radio symmetry for this space. So I'm going to turn on radio here, and I want to do this on the Y axis, which is these green axes here. I want around the green axes. So I need to enable that. So I'm going to move to transform. I'm going to turn off X and turn on Y symmetry. And you can see here, that we have symmetry across the cylinder now, but I think eight is not enough. So I'm going to increase quite a lot, the radio count. So let's say something like 16, looks good. I think 16 is enough. Of course my brush is way too large, so…

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