From the course: ZBrush: Sculpting Portraits
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Working on the nose - ZBrush Tutorial
From the course: ZBrush: Sculpting Portraits
Working on the nose
- [Voiceover] Continuing on our phase of creating the mid-range details, we move on to the nose. There's a few anatomical structures to look out for that can make your sculpting more believable. Let's take a look. Let's start at the top and work our way down. Up here between the eyes it whats called the nasion. Now, on some people it's wider and other people narrower. So, you want to get this the right thickness. Let's see, it looks like on Spencer, it needs to be a little bit narrower. Let's go ahead and move the Move brush to pull that in. Now, there's also a variable depth. Some people it could be deeper. Other people, there might be hardly any depression at all. So, let's look at our reference and get that right. Now let's look, about halfway down on most people the nose tends to widen out a little bit. On Spencer, it looks like it doesn't widen out too much, but it starts to get a lot narrower just below that point. And then the shape of the nose tends to get a little bit bulbous…
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Contents
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Placing the eyeballs in the sculpture6m 24s
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(Locked)
Working on the lower eyelids5m 51s
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(Locked)
Making the upper eyelids7m 56s
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(Locked)
Sculpting the basic ear structures5m 3s
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(Locked)
Working on the nose5m 5s
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(Locked)
Shaping the mouth5m 49s
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(Locked)
Using ZRemesher to create new topology4m 38s
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(Locked)
Projecting detail to a remeshed model1m 44s
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(Locked)
Organizing the mesh with PolyGroups4m 7s
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(Locked)
Using transparency with reference photos3m 46s
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