From the course: Sculpting a Game Environment

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Working with perspective

Working with perspective

From the course: Sculpting a Game Environment

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Working with perspective

- So before we move onto working inside of Zbrush, one of the things I want to do is show you how to work with perspective a bit, and what I've done is I've taken that thumbnail that I just finished, and I moved it off to the side, just to give me some space there. But I want you to notice that it looks like it has way more detail now that it's smaller than it did when it was a much larger image, and that's the really powerful thing of working with thumbnails. It gives you a lot of information in a real quick way. So, in terms of our perspective, what I want to do is draw a top-down map. Just going to do a real quick one here. Maybe there's a curved space there. And maybe I have a table at an odd angle, and the chair, and I'm just doing this real quick and simple. It doesn't need to be perfect. It just needs to demonstrate the process that I'm going through. Okay, so maybe there's a doorway here, maybe there's a window here. All right. So what I'm going to do is I'm going to use my…

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