From the course: Zbrush: Concept Kitbashing

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Working with your own resources

Working with your own resources - ZBrush Tutorial

From the course: Zbrush: Concept Kitbashing

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Working with your own resources

- [Instructor] Right, now that we have our very own organic model kit, let's go ahead and have some fun and design a creature. I've spent a little bit of time just adjusting the depth of each one of these objects with this brush and saved it as CreatureKeyed_Ready.cbp. So if you want, you can load up this brush from the accompanying files of this video or continue with your own. I have also loaded the base mesh that we created at the beginning of the course. So if you want to use that one, you can go ahead and load up the Base_Mesh.ctl. Okay, let's start by selecting one of these first five objects. And with the symmetry enabled, I'm gonna start adding some shapes, just to work on an interesting shape again. Finding a good silhouette for this creature. One thing that we can also do to speed up the process of adjusting shapes, is to quickly customize our ZBrush UI. So for example, with this brush pallette docked to the left tray let's go ahead and open up the preference palette and…

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