Now that we have some mechanical elements sculpted into our anatomical base, we need to be able to play with these designs in order to see what's working in and what isn't. The layers that we have made are going to be invaluable for this. Let's see how it works. Okay, so we have got the layers palette open here. And you can see all the different layers that we've made so far. Let's try to find an overall design with the choices that we have here. Now as we've seen before, you can turn different layers on and off by clicking on its eye button.
So you kind of got the overall design here on our layer, turn off some of those details of the fins, you've got some of the joint sketching. We've got details on the back, chest, and two different waist layers. Now beyond just turning these different layers on and off, something else that you can do is increase or decrease the strength of that layer. So let's look at the details layer. What we can do is drag this down and actually change the intensity of that layer. We can even keep dragging it down. And have it go inverted.
This is kind of a fun effect, I don't know if it's actually useful for what we're doing right now but we could actually have a layer go in reverse. Okay, let's just crank this back up. So, as you mix and match these layers, be sure to remain open to inspiration. You might find something as you're changing the shape or the intensity or the invisibility of these different layers. It might open you up to something you hadn't thought of before. Now, something else you can do for an even more pronounced effect is you can duplicate these layers. So, let's say, for example, the Back layer.
Let's go into record mode on this one and make it active. We can actually duplicate it with this button right here, with these two different pages. Let's go ahead and click on that. And let's make sure both of these layers are visible. So since we've got two different back layers that are the same thing, it's actually doubling up the effect. So if we turn off one of these layers, we get the effect of just one of them. And then with both of them on, it's double the effect. So as I mix and match the layers, I'm looking for design elements that work well together. I also want to be thinking about how busy the design is.
It's a common mistake among beginners, and Hollywood, I'm looking at you Transformers, to overload a design with so much detail that the whole thing just becomes a mess. Try to find parts of the design that can be quieter so that other more important parts stand out. So one thing I'm saying with my design right now is the back is just way too busy. So one thing I might want to do is just hide these back layers and try something else. I kind of like the way its split up right here but, there is just too much going on right here. So that gives me some inspiration that I might want to go back and try something on a new layer that uses this space a little bit less loudly.
So I can see already that there are several more changes that I want to make to the design. Let me zoom out a little bit. I can also see there is a little bit more than I think could be going on in the legs and the arms. And definitely, the overall design could be tweaked and refined to make it look better overall. The end of this chapter will be a challege to do exactly that. To take what's working now and keep it while reworking parts that need more attention. So I just love working with layers when designing complex characters. Because it gives me the power to really direct the design.
I can see new combinations of pieces and get new ideas that I wouldn't have had otherwise.
- Gathering reference materials
- Getting a base model
- Stylizing the android's body
- Exploring design concepts
- Making pivoting joints
- Creating precise mechanical shapes
- Adding thickness to panels with Panel Loops
- Making a foot with DynaMesh
- Making a tire with radial symmetry
- Reducing polygons with Decimation Master
- Preparing for rigging and posing
- Applying materials
Skill Level Intermediate
1. Preparing the Model
2. Concept Sculpting
3. Splitting the Android into Parts
4. Working on the Inner Mechanics
5. Detailing the Body Panels
6. Making the Hands and Feet
Making a foot with DynaMesh3m 31s
7. Crafting the Wheels
Modeling the wheel hub4m 38s
8. Adding the Finishing Touches
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