From the course: Substance Designer: Material Techniques

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Add albedo details to the base

Add albedo details to the base - Substance Designer Tutorial

From the course: Substance Designer: Material Techniques

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Add albedo details to the base

- [Instructor] In the last chapter, we created all the height information or the normals, for our forest ground. So what we're going to do now is start working on the colors, and then we'll work on roughness and finally, the final output. So the first thing we're going to do is kind of move these guys a little bit out, so we have some room to play. And then what I'm going to do first is create the base ground color. So I'll basically create a node called curvature smooth and then grab the height information and feed it into it. So let's go ahead and do that, curvature smooth, and feed the height information here, like so. And then what we're going to do next is create a blend in between the information that we get from our splatter here, and then feed it into a blend with our curvature smooth, so let's go ahead and do that. So the foreground information is going to be the output of the curvature smooth. And then we're going to feed this guy into the background here, like so. And while…

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