From the course: Unity: Architectural Visualization Interactivity
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Adding camera effects - Unity Tutorial
From the course: Unity: Architectural Visualization Interactivity
Adding camera effects
- [Instructor] Previously we configured Cinemachine for our project. And then prior to that, we created a first person camera using the First Person All-in-One Pack. Now, if you don't have a camera controller or a first person camera or any camera in your scene, you'll want to add one because here is where I'm going to start to tweak some of the camera effects showing you how to do that so your visualizations look how you want to moving forward. I want to set up initially, it's going to be really, really helpful if we can tweak our effects at the beginning here so that as we add our interactions, we get a good preview of how they're going to end up looking in the final visualization. So I'm selecting the first person camera. If you want to add your own camera manually, you can just choose GameObject Camera from the menu here, but I'm going to work with if the camera child object that's inside embedded here. So you…
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