From the course: Maya and Arnold: Architectural Materials

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Adjusting UV layouts

Adjusting UV layouts

From the course: Maya and Arnold: Architectural Materials

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Adjusting UV layouts

- [Instructor] Let's dive a little bit deeper into the UV editor to show you some workflows to make sure that all of your textures come out correctly. So I have this object here, and let's go into the UV editor. So I'm going to go Modeling Editors, UV Editor, and as you can see, I've got just one of these placed, so I'm actually going to go back into WoodSiding_Base Color, and that's what we're going to work with, just the portions of the building that are wood siding, and then I'm going to right-click and select UV Shell. So in this case, I want to select this portion of the structure, and as you can see, this is aligned horizontally. Now, when we work with these UV shells, we can rotate, scale, and manipulate these particular objects, or we can go a UV at a time and actually distort them. So I want to go ahead and rotate this, so I'm going to hit E, but under tools, let's go ahead and select rotate and select the options for…

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