From the course: Houdini: Particles
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Cache particles
- [Instructor] Now that our particle simulation is all set up, now it is time to cache the result. So we're gonna go into our particle result geometry object here, and do the same process we've done a couple times now. I'm gonna make a file cache node, lay that down here. I'm gonna call that DYN_PARTICLES_01. I'm gonna make this bright yellow. Open up its parameters and we're going to change the path to HIP/geo/$OS and then change this F to F4 so we get a folder based on the node name, and then a sequence with a padded four file sequence based on the node name. Now I'm gonna do an attribute delete on the end of this this time, just cause I know what attributes I want. But we're gonna bake everything in just so we've got em. I wanna delete all the point attributes except for CD id v N and up, and then we can kill everything else with asterisks in there. Okay so we know that we'll get just those attributes at the end of this, and then I'm also gonna do a group delete, because we don't…
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Contents
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Scene overview1m 1s
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(Locked)
Particle source object overview2m 4s
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(Locked)
Create particle sim1m 17s
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(Locked)
POP Source nodes1m 51s
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(Locked)
POP Wind: Down2m 8s
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(Locked)
POP Wind: Noise1m 36s
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(Locked)
POP Drag: Random1m 40s
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(Locked)
POP Drag: Age1m 33s
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(Locked)
POP Drag: Spin1m 41s
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(Locked)
POP Collision Detect1m 40s
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(Locked)
POP Kill1m 44s
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(Locked)
Cache particles2m 13s
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(Locked)
Process v 14m 57s
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(Locked)
Rotate N and up by v5m 1s
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(Locked)
Process v 22m 22s
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(Locked)
Create pscale3m 22s
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(Locked)
Create instance3m 2s
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(Locked)
Create Cd4m 50s
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(Locked)
Material SOP4m 30s
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(Locked)
Instance node3m 18s
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(Locked)
Final render2m 20s
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