From the course: Unity: Architectural Visualization Interactivity

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Configuring mesh colliders

Configuring mesh colliders - Unity Tutorial

From the course: Unity: Architectural Visualization Interactivity

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Configuring mesh colliders

- [Instructor] The first type of interaction that I want to add to our visualization is first-person controls. That is the ability for the viewer to walk around this environment just like it was a first-person game viewed from the point of view of a character that could be standing in this environment. And I want to give them the ability to walk forwards, backwards, sidestep, look around and choose where they move to. That in short is first-person controls. Now, of course, there are some rules that need to apply to first-person controls. And the first one is that, well, when we're adding a character to the environment, we expect them to be affected by gravity. If they were moving up here in the air, we would expect them to fall down and touch the ground. In addition to that, first-person controls aren't supposed to allow you to simply walk through the wall, just like this scene camera can do. No, we're supposed to…

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