From the course: Houdini: Particles
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Create Cd and alpha 2 - Houdini Tutorial
From the course: Houdini: Particles
Create Cd and alpha 2
- [Instructor] Alright, now we're actually gonna set the values on our ramps for our different particles to create our color and alpha values. So I'm gonna move my view port over. Let's look at the ground particles first. So I'm gonna select this create_Cd_and_Alpha. Hit the P key to pull up our parameters, and we'll start laying down some points that I've pre-determined that I know are gonna work for this. So for the color ramp at position zero, we'll start at white. And then we'll lay down another point, put that at .03 and that will be .9 .9 zero. Lay down another point, make this .15 and this will be .9 .45 zero. Lay down another point, manually set that to .5, and then this is gonna be .9 zero zero. And then our last position, position one, will be black. So it's basically kind of like that black body style, hot to cooler red down to black. Okay and so the alpha ramp now. We'll start at position zero cause we want it to be completely transparent at the beginning, and then very…
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Contents
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Scene overview3m 16s
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(Locked)
Create a particle source object5m 3s
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(Locked)
Create particle sim3m 30s
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(Locked)
POP Source nodes3m 29s
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(Locked)
POP Collision Detect3m 19s
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(Locked)
POP Drag, Wind, and Color2m 16s
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(Locked)
POP Kill2m 45s
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(Locked)
Cache particles3m 20s
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(Locked)
Create Cd and alpha 14m 25s
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(Locked)
Create Cd and alpha 24m 46s
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(Locked)
Final prep2m 32s
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(Locked)
Final render2m 20s
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