From the course: Houdini: Particles
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Create color and alpha 2 - Houdini Tutorial
From the course: Houdini: Particles
Create color and alpha 2
- [Narrator] Alright, so we've created our really nice color and alpha values in our lines and now we just wanna add a little bit of randomization into the color. So I'm gonna open up the point VOP that we made, I'm gonna hit the p key to turn off our parameters and what we wanna do, is basically we're gonna use a color correction VOP, and then drive that with some random values, that we derive from the PNT value. Because we know that that PNT value is the same for each of these lines all the way across it. So what I'm gonna do is I'm gonna grab this import point, copy and paste it. I'm gonna paste it up here, hit the p key to open up out parameters again, I'm gonna close this window, and I'm gonna change this to PNT. So this will bring in the PNT attribute. Now, I'm gonna add a color correction VOP, and I'm gonna feed the output of the color ramp into that and then the output of that into our color data. Okay, and so what we wanna do is I wanna modulate two attributes on this, two…
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Contents
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Scene overview2m 7s
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(Locked)
Create a particle source object1m 6s
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(Locked)
Create particle sim1m 48s
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(Locked)
Modify POP Source node1m 47s
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(Locked)
Create volume noise3m 45s
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(Locked)
Add POP Advect by Volumes3m 41s
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(Locked)
Add POP Color51s
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(Locked)
Particle result: Cache particles3m 2s
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(Locked)
Create trails 16m 42s
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(Locked)
Create trails 24m 53s
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(Locked)
Create color and alpha 14m 18s
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(Locked)
Create color and alpha 23m 42s
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(Locked)
Create pscale2m 32s
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(Locked)
Final prep2m 27s
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(Locked)
Shader overview2m 52s
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