From the course: Houdini: Particles
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Create particle sim - Houdini Tutorial
From the course: Houdini: Particles
Create particle sim
- [Instructor] Now we've taken an overview of everything in our scene, and now it's time to actually build our simulation. Okay, so I'm gonna reward to the beginning, and turn off our ground and turn on our particle source, go up to our particles tab here and just use source particle emitter. And just like we had before, we have an auto DOP network that gets made with a bunch of nodes. I'm gonna hit the U key to go up, and we're gonna grab this source particles node that gets put up there for us in this auto DOP network and put it over here. Alright, I'm gonna call this node PARTICLE_RESULTS, and then our DOP network will be PARTICLE_SIM. Right and do my coloring scheme here. The PARTICLE_RESULT this time is actually gonna be light yellow because we aren't actually rendering this, it is temporary or intermediate geometry, and then PARTICLE_SIM is gonna become purple. Alrighty. So, now we have made the PARTICLE_SIM. Let's go inside here. I am going to get rid of these merge nodes…
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Contents
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Scene overview1m 1s
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(Locked)
Particle source object overview2m 4s
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(Locked)
Create particle sim1m 17s
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(Locked)
POP Source nodes1m 51s
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(Locked)
POP Wind: Down2m 8s
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(Locked)
POP Wind: Noise1m 36s
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(Locked)
POP Drag: Random1m 40s
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(Locked)
POP Drag: Age1m 33s
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(Locked)
POP Drag: Spin1m 41s
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(Locked)
POP Collision Detect1m 40s
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(Locked)
POP Kill1m 44s
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(Locked)
Cache particles2m 13s
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(Locked)
Process v 14m 57s
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(Locked)
Rotate N and up by v5m 1s
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(Locked)
Process v 22m 22s
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(Locked)
Create pscale3m 22s
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(Locked)
Create instance3m 2s
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(Locked)
Create Cd4m 50s
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(Locked)
Material SOP4m 30s
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(Locked)
Instance node3m 18s
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(Locked)
Final render2m 20s
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