From the course: Houdini: Particles
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Create particle sim - Houdini Tutorial
From the course: Houdini: Particles
Create particle sim
- [Narrator] So now we have our particle source geometry object, I'm going to select that. Gonna go up to our particles tab on our shelf and click on source particle emitter. And this is a good thing to remind you of too, you see that, since our play-head wasn't at the beginning of our scene, it's actually simulating up to where our play-head was. So, just another good thing to remember to rewind to the beginning when you're doing this. So let's rewind to the back, I'm gonna hit the U key to get out of this Auto DOP Network, and just like we did before, we're gonna reorganize this, because we have some auto named and created objects, so we wanna rein those in to our layout and nomenclature. So, I'm gonna bring the source particles down here, and the Auto DOP Network here, just like we did before, I'm gonna call the source particles actually, PARTICLE_RESULTS and the Auto DOP Network will be PARTICLE_SIM. I'm gonna bring up my colors, I'm gonna make the PARTICLE_RESULTS a light yellow,…
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Contents
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Scene overview2m 7s
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Create a particle source object1m 6s
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Create particle sim1m 48s
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Modify POP Source node1m 47s
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Create volume noise3m 45s
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Add POP Advect by Volumes3m 41s
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Add POP Color51s
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Particle result: Cache particles3m 2s
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Create trails 16m 42s
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Create trails 24m 53s
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Create color and alpha 14m 18s
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Create color and alpha 23m 42s
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Create pscale2m 32s
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Final prep2m 27s
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Shader overview2m 52s
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