From the course: Houdini: Particles
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Create a particle source object - Houdini Tutorial
From the course: Houdini: Particles
Create a particle source object
- [Instructor] Similarly to what we did in our sprite chapter, what we're gonna do is we're gonna create a new geometry object where we'll fetch out just the points we want to emit the particles from to create a clean OBJ level geometry object to use as our particle source emission. So I'm gonna create a geometry object, and we're gonna call this Particle Source. I'm gonna make that light yellow. We're gonna go inside there, delete out the default file object, lay down an object merge, hit P, go to object one, go to our scene, go to this out for particles node, accept that, hit P to get rid of the parameters, let's lay down a null, and we will call that _out, as I always do, and there we go. Okay, so now we have our actual scene geometry, and if we turn off that, now we have a clean object where we're just fetching in those points to use as the source for our particles, and next up we'll actually build our particle simulation from these points.
Practice while you learn with exercise files
Contents
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Scene overview2m 7s
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(Locked)
Create a particle source object1m 6s
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(Locked)
Create particle sim1m 48s
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(Locked)
Modify POP Source node1m 47s
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(Locked)
Create volume noise3m 45s
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(Locked)
Add POP Advect by Volumes3m 41s
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(Locked)
Add POP Color51s
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(Locked)
Particle result: Cache particles3m 2s
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(Locked)
Create trails 16m 42s
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(Locked)
Create trails 24m 53s
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(Locked)
Create color and alpha 14m 18s
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(Locked)
Create color and alpha 23m 42s
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(Locked)
Create pscale2m 32s
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(Locked)
Final prep2m 27s
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(Locked)
Shader overview2m 52s
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