From the course: Substance Designer: Material Techniques
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Create a wooden plank material: Sculpt - Substance Designer Tutorial
From the course: Substance Designer: Material Techniques
Create a wooden plank material: Sculpt
- OK so now we've explored how to do a fourth floor. We've explored how to do rusty metal. Now lets explore how to do wood, or wood planks. So let's go ahead and do that. So, first create a new graph, and we're going call this one wood. And again, physically based metallic roughness, leave everything as is, click OK. And then let's move these guys to the right. So what I'm going to to start with is with a node that is called anisotropic noise. I'm having a hard time saying this word, so I'll apologize if I just butchered it. But that's pretty much how it's called. Anisotropic noise. This guy here. And then in terms of the settings for this one, what we want to do is get somewhere around 250 here, so we're almost there. And the X amount is four, so we're good. And then the smoothness we should be OK with that and everything else should be OK. So, what we'll do is just leave it as is. And then we're going to mix this guy with a Perlin noise. So let's go ahead and grab Perlin noise. As…
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