From the course: Unity: Architectural Visualization Interactivity

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Creating an action trigger

Creating an action trigger - Unity Tutorial

From the course: Unity: Architectural Visualization Interactivity

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Creating an action trigger

- [Instructor] In the previous movie, we constructed a message that can fade in based on our animation tree here and this animation, at least the playback of it is determined by this parameter here inside the animator window. This is the message show parameter. We can tick that box to display the message and that works absolutely fine, but of course the viewer won't have access to these controls when they view our visualization. That's why we're going to need to create a script file here in C# in Unity to actually determine when that parameter gets activated. Now, the script file I'm going to be creating like all the script files in this course, they're going to be eminently reusable. I'm going to explain how the script file works, but you can take the script files out of this project, apply them to your own architectural visualizations and you'll be able to reuse them for your own purposes. Let's get started at creating the…

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