From the course: Houdini: Particles

Display options - Houdini Tutorial

From the course: Houdini: Particles

Start my 1-month free trial

Display options

- [Instructor] First off, we're gonna change some display settings in Houdini just to match it to my preferences and just to make everything nice and clean. So I'm gonna close these panes up here just so we have a viewport on the left and we have a network view on the right to maximize our screen real estate. I'm gonna go under View and I'm gonna turn off the custom node shapes just so we have the classic rectangle nodes. I'm also gonna go under View and go under Display Options and turn off this node ring. This is a new feature to allow some other things, but we don't need that popping up as we're rolling over all of the nodes right now. Okay, and so now, over the display, I'm gonna hit the D key to get up our display options, and first off under Background, we're gonna make it a dark-color scheme. It will be easier to see everything here for us. And next, we're gonna go to the Geometry tab and under the sprite texture limit, I'm gonna change that from 128 to 1024. In this first video, we're gonna be showing sprite textures and we want to have enough resolution because we're using, sort of, a sprite sheet that has multiple sprites within it. Okay, and the last thing is, under the Visualizers tab, I'm gonna create two new common visualizers so we can visualize different kinds of data throughout this course. I'm gonna hit the Plus sign, I'm gonna make a new marker, I'm gonna call it V label V, the style is gonna be a vector trail. I'm gonna have the attribute be V. Okay, so this will allow us to have a vector trail attribute visible for our velocity. Let me close that. Okay, and now I'm gonna make one more marker. I'm gonna call it Up, and this is gonna be just a vector this time, and I'm gonna call it Up, the attribute, and the color will be red. Okay, and then we're gonna close that. And then I'm gonna say save as default. Okay, so that saves everything for us, and now we've just created some custom visualizers to be able to visualize our velocity and up vectors. As we go through the course, we'll be needing to look at that a couple different times. All right, so now we've set up Houdini the way we're gonna work in this course. I'm gonna switch the camera view here to the render cam. We can see the velocity vectors on right now coming off our object, and next up, we're gonna dive into the pre-made base scene. I'm gonna give you an overview of what we have going on, and then we'll move on to creating particles from these objects.

Contents