From the course: Houdini: Particles
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Final render
- [Instructor] Alright, so we've switched the headlight only lighting mode for a second. So we're gonna play this back to see everything clearly. And this is cool. Here we've got our geometric volcano stuff happening. And let's get a frame of this rendered. So first off, I'm gonna go to the ground object here. And I had actually removed the material from it before just for a view port reasons. So I'm gonna go back and I'm gonna go to materials. And choose our ground material and assign that. And then the materials for our geometric objects. Of course, are assigned on the point level and then passed over to the instances. And so now everything should be good to go. It's really just a matter of choosing a frame. So how bout frame 240. That looks good. So now we'll go to our render view. I'm gonna go to select out render. Obj render cam as our camera and I'm going to turn off preview mode. And I'm gonna hit render. This might take a few minutes and then we'll come back together when it's…
Practice while you learn with exercise files
Contents
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Scene overview1m 1s
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Particle source object overview2m 4s
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Create particle sim1m 17s
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POP Source nodes1m 51s
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POP Wind: Down2m 8s
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POP Wind: Noise1m 36s
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POP Drag: Random1m 40s
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POP Drag: Age1m 33s
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POP Drag: Spin1m 41s
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POP Collision Detect1m 40s
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POP Kill1m 44s
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Cache particles2m 13s
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Process v 14m 57s
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Rotate N and up by v5m 1s
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Process v 22m 22s
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Create pscale3m 22s
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Create instance3m 2s
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Create Cd4m 50s
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Material SOP4m 30s
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Instance node3m 18s
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Final render2m 20s
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