From the course: Houdini: Particles
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Final render
- [Instructor] Alright so everything is set up and so we just want to handle the last little elements of the render setup. So let's go to the particle result object here. I'm going to hit the P key. Just a few things we need to do. Okay, so we want to go the render tab here and we want to assign a material. We have created one for you under shaders particles. And then the other thing we want to do is we want to go under sampling and turn on Geometry Velocity Blur. Because this will enable the velocity values that are contained within these points. To actually then transfer over to be in motion blur. Okay, so we've done that and now we want to do is let's just click on our objects. Let's make sure we have this material ob shaders object assigned. I'm going to click on ground, make sure the same thing, there's this black shiny shader assigned to the ground. Okay, so that is all set up. And what we are going to do now, let's pick a frame. We are on 95 there. Should all go to frame 100…
Practice while you learn with exercise files
Contents
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Scene overview3m 16s
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(Locked)
Create a particle source object5m 3s
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(Locked)
Create particle sim3m 30s
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(Locked)
POP Source nodes3m 29s
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(Locked)
POP Collision Detect3m 19s
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(Locked)
POP Drag, Wind, and Color2m 16s
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(Locked)
POP Kill2m 45s
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(Locked)
Cache particles3m 20s
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(Locked)
Create Cd and alpha 14m 25s
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(Locked)
Create Cd and alpha 24m 46s
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(Locked)
Final prep2m 32s
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(Locked)
Final render2m 20s
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