From the course: Houdini: Particles
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Instance node
- [Narrator] Now it's time to actually create our instances. What I'm gonna do here is I'm gonna type tab, instance, and our overall object level, I'm gonna put this up here, under our ground, move these around a little bit, 'cause these will be the things that actually get rendered. Call this instances, and I'm gonna make that bright yellow, again, 'cause that's just what I use for things that we actually are going to see. I'm gonna click off on particle result. Okay, so now we're gonna go inside the instances node, and you can see by default, there's just an add node in there that just adds one point in the middle of the scene, just to have a default instance, and so what I'm gonna do is I'm gonna do an object merge, we can bring anything in here we want, and I'm gonna go to our particule result, and you can see we have right up at the top here this underscore out, and I'm gonna bring that in. Okay. Now we've brought in our point into the instances node, and just for good measure…
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Contents
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Scene overview1m 1s
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Particle source object overview2m 4s
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Create particle sim1m 17s
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POP Source nodes1m 51s
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POP Wind: Down2m 8s
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POP Wind: Noise1m 36s
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POP Drag: Random1m 40s
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POP Drag: Age1m 33s
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POP Drag: Spin1m 41s
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POP Collision Detect1m 40s
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POP Kill1m 44s
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Cache particles2m 13s
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Process v 14m 57s
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Rotate N and up by v5m 1s
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Process v 22m 22s
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Create pscale3m 22s
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Create instance3m 2s
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Create Cd4m 50s
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Material SOP4m 30s
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Instance node3m 18s
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Final render2m 20s
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