From the course: Houdini: Particles

Unlock the full course today

Join today to access over 22,600 courses taught by industry experts or purchase this course individually.

Material SOP

Material SOP - Houdini Tutorial

From the course: Houdini: Particles

Start my 1-month free trial

Material SOP

- [Narrator] So I've created our color data, and what we're gonna do now is we're gonna basically map that over to be able to drive attributes on a material through a material SOP. And this will enable us to use this color data to drive parameter changes on a per particle per instance basis when we render. And this is super powerful. So what we're gonna do is, first, we're gonna make a null at the end our create CD, just to have a easy place to access this from, I'm gonna call this points. Now I'm gonna make a material SOP. So we use the material SOP, and we're gonna change the attributes to point attributes 'cause you're dealing with points and we want to turn on overrides use local variables. And you'll see what happens in a minute when we do some variable overriding. So for the material, we want to choose a material we've built for you and that's in this materials object here and you see we have this shader called instances. So, first off what we're gonna do is, let's go to the…

Contents