From the course: Houdini: Particles

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Modify POP Source node

Modify POP Source node - Houdini Tutorial

From the course: Houdini: Particles

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Modify POP Source node

- [Narrator] Okay, so we're in our particle simulation and we're gonna delete just a few of the default objects that are placed in there automatically that we don't need. I'm gonna get rid of the two merges and then get rid of the gravity too because we're not gonna be needing that for this sim. I'm gonna bring our objects around like this. Close up my viewports, we have a little bit more room here to see our actual nodes. First off, let's look at our POP Source node, we've changed the emission type to All Points so we actually get out what we want and now we want to do is we want to go over to the Birth Tab, I'm gonna change the life expectancy this time we're gonna change this to 4, and we're not gonna add any variance because we want the life expectancy to be same on all the particles for this. Now we'll go over to the attributes to the Add Inherited Velocity section and we're just going to scale this down to 0.5 so we're just gonna halve the intensity of the incoming velocity. Now…

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