From the course: Houdini: Particles
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Modify POP Source node - Houdini Tutorial
From the course: Houdini: Particles
Modify POP Source node
- Now, we're gonna look at modifying perimeters in our Pop Source Node to start having our particle system do what we want, and then we're gonna shape it with some other nodes, after this. So first off, we're gonna go to our Birth tab here, and you can see that the life expectancy is set to 100, and this is in seconds. So, what we wanna do is, we wanna change this to three. We don't want these to live forever. And, then we wanna add some variance. So under Live Variance, I'm gonna change that to two. So, let's play this back now. Everything is still going all over the place, but you can see, unlike before, at least the particles are dying out, and they aren't just staying on screen forever, so that's good. You can see that the particles are kinda flipping and whaling around. We're gonna tame that with some other nodes. So, we're gonna get this into place. Alright, so what we also want to do is I want to change this Jitter Birth Time perimeter. And, these have to do when often you're…
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Contents
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Display options2m 16s
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(Locked)
Scene overview2m 32s
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Create particle sim4m 8s
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Modify POP Source node2m 38s
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Add POP Color and POP Wind4m 20s
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Add POP Sprite3m 44s
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Particle result: Cache particles4m 23s
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Create pscale4m 31s
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Create alpha3m 15s
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Create color2m 41s
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Final prep3m 55s
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Shader overview2m 35s
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