From the course: Houdini: Particles
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POP Collision Detect - Houdini Tutorial
From the course: Houdini: Particles
POP Collision Detect
- [Instructor] Now we're gonna add in the ground collision for these particles, because that's a big part of a simulation like this because we have this emission happening, but we want to have those actually impact the ground. Let me go up a level back to our objects and we're gonna take a look inside our ground geometry object here. I've created just a piece of simple ground geometry using the new height field stuff in Houdini 16, and I've cashed out just a polygonal piece of geometry for you. You can see down here, kind of like we had in our object network, there's a bunch of different things going on because I basically have a bunch of different versions of this geometry for different purposes. Under our out node here, this is just our render-able geometry, this is just a simple plane of noise basically. There's our ground, but then I've also just threw a few other sop nodes, created this out for particle collision, where we have created an object with some thickness that we need…
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Contents
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Scene overview3m 16s
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(Locked)
Create a particle source object5m 3s
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(Locked)
Create particle sim3m 30s
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(Locked)
POP Source nodes3m 29s
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(Locked)
POP Collision Detect3m 19s
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(Locked)
POP Drag, Wind, and Color2m 16s
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(Locked)
POP Kill2m 45s
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(Locked)
Cache particles3m 20s
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(Locked)
Create Cd and alpha 14m 25s
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(Locked)
Create Cd and alpha 24m 46s
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(Locked)
Final prep2m 32s
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(Locked)
Final render2m 20s
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