From the course: Houdini: Particles
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POP Drag: Age
- [Narrator] So we've added our random pop drag and now we're going to add a time based pop drag So I'm gonna right click here, type pop drag and there we go. So I'll turn on Expressions again and this time our expression is going to be, let me open this up so we can definitely see it air resist multiply equals fit 01 and N age, to get our normalized age, comma zero and then comma five. Then close that out with a parenthesis and a semicolon. So what we're doing now is we're taking the drag that we had randomized and we're multiplying it over its life from zero to five. So at the beginning there'll be no drag and then as it ages it will get quite a bit of drag. So now, let's take a look at that. Now you can start to see that as these go over longer amounts of time they start to slow down and of course eventually we're gonna be adding some collision in so we'll be able to see the results of this a little bit better, not everything's gonna be falling down but what we're doing is we're…
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Contents
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Scene overview1m 1s
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(Locked)
Particle source object overview2m 4s
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(Locked)
Create particle sim1m 17s
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(Locked)
POP Source nodes1m 51s
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(Locked)
POP Wind: Down2m 8s
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(Locked)
POP Wind: Noise1m 36s
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(Locked)
POP Drag: Random1m 40s
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(Locked)
POP Drag: Age1m 33s
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POP Drag: Spin1m 41s
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POP Collision Detect1m 40s
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POP Kill1m 44s
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Cache particles2m 13s
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Process v 14m 57s
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Rotate N and up by v5m 1s
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Process v 22m 22s
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Create pscale3m 22s
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Create instance3m 2s
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Create Cd4m 50s
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Material SOP4m 30s
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Instance node3m 18s
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Final render2m 20s
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