From the course: Houdini: Particles
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POP Drag: Random
- [Instructor] In a similar way to the fact that we use these two different pop wind nodes, one to sorta add some noise and one to add some more controlled direction. We're gonna use two different pop drag nodes. One is to add some random overall drag and another one to add different drag over time. Okay and so this again allows me to like shape the movement in little incremental ways. And then I can bypass one of those or I can, it's more easy to sorta debug what's going on, rather than have a lot of different things happening within one node. Okay so I'm gonna right click here and do pop, drag. And with the pop drag what we wanna do is again, I've used this expression many many times in this course. We're gonna do an air resist, multiply, equals, fit oh one, parentheses, rand, parentheses at ID plus just a random number, I'll do 45 point 45. Close that parentheses, comma zero, comma point five. Okay and then close that out, semicolon. So what this is doing it's creating a random…
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Contents
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Scene overview1m 1s
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Particle source object overview2m 4s
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Create particle sim1m 17s
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POP Source nodes1m 51s
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POP Wind: Down2m 8s
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POP Wind: Noise1m 36s
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POP Drag: Random1m 40s
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POP Drag: Age1m 33s
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POP Drag: Spin1m 41s
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POP Collision Detect1m 40s
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POP Kill1m 44s
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Cache particles2m 13s
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Process v 14m 57s
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Rotate N and up by v5m 1s
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Process v 22m 22s
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Create pscale3m 22s
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Create instance3m 2s
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Create Cd4m 50s
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Material SOP4m 30s
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Instance node3m 18s
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Final render2m 20s
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