From the course: Houdini: Particles
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POP Source nodes
- [Instructor] Okay, so now we are gonna start setting up our POP Source nodes. We'll start with our particle source object node. I'll select that. Lemme open up the POP Source thing here. So first off, we wanna change the emission type to, we were using all points before, now we're gonna use points because now we don't want particles emitting from every point on every frame. We just wanna use the overall number of points as a starting point. Okay, and so under birth, we're gonna turn off impulse activation. We're gonna be using constant activation on this. And I have the constant birth rate be high. I actually have it be, I believe it's 400,000 for this one. The life expectancy is gonna change from 100 to two and the variance will be one. So these will live for a short period of time, but we're gonna generate a lot of 'em. Okay, under attributes, let's look at our velocity tab. For this one, we're gonna actually use the inherited velocity. We're not gonna change any of the velocity…
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Contents
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Scene overview3m 16s
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(Locked)
Create a particle source object5m 3s
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(Locked)
Create particle sim3m 30s
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(Locked)
POP Source nodes3m 29s
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(Locked)
POP Collision Detect3m 19s
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(Locked)
POP Drag, Wind, and Color2m 16s
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(Locked)
POP Kill2m 45s
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(Locked)
Cache particles3m 20s
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(Locked)
Create Cd and alpha 14m 25s
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(Locked)
Create Cd and alpha 24m 46s
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(Locked)
Final prep2m 32s
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(Locked)
Final render2m 20s
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