From the course: Houdini: Particles

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Particle result: Cache particles

Particle result: Cache particles - Houdini Tutorial

From the course: Houdini: Particles

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Particle result: Cache particles

- [Narrator] Okay, now it's time to actually cache our particles out, so I'm gonna go over here into our particle results where we have our Dop I/O node that's bringing in our particles and I'll just playback a few frames, just to get something. Okay, it's a little bit slow because we have that volume noise that has a lot of voxels in it that's driving everything, but I think it's worth it for the final result in the end. You could dial that resolution back if if you wanted this to be faster. Okay, we see we have everything coming in, just wanted to make sure. I'm gonna middle mouse click on this, you can see we have quite a number of attributes coming in, and that's fine, we're gonna call these down the line, but we'll just cache them all out because it's not too much of an overhead with this much geometry. So what we'll do, is I'm gonna lay down a file cache. I'm gonna call this DYN_PARTICLES_01. We will look at the geometry file path, little expression here, and I'm gonna change…

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